![]() ![]() Rather than a game over sequence, the game utilizes the Buddhist concept of reincarnation to allow players to continue (although those with very low karma from certain encounters can get a less-satisfactory rebirth). Some encounters require efficient use of certain items, otherwise causing the player character's demise. ![]() Along with traditional point-and-click elements, the game includes some mouse-based mini-games, including swordfighting, archery, and gambling (both with cockfighting and sugoroku). The game is presented in a nonlinear fashion and focuses on open exploration, with no clear objective or goal (although the game does have a true ending). Much of the game's theme is dark, eerie, and brooding, with numerous fantasy and horror elements (such as ghosts and demons), use of graphic violence, and depictions of death, poverty, and cruelty. Along the way, they can gain insight to the era's culture, history, religion, and mythology with a contextual-based encyclopedic reference guide. In Cosmology of Kyoto, players explore a fantasy recreation of the ancient Japanese city of Kyoto (known as Heiankyō) during the late Heian period while encountering various interactions and small tales (some of which are based on those from an anthology of tales known as the Konjaku Monogatarishū). It was later released in North America in 1994. Cosmology of Kyoto (known in Japan as Kyōto Sen-nen Monogatari: Cosmology of Kyoto, with the title loosely translated to "Kyoto Millennium Story", and also known as Cosmology of Kyoto: A Visual Mindscape of Old Japan) is a historical-fantasy horror-themed first-person point-and-click adventure game developed by Soft Edge and published by Yano Electric for Windows and Macintosh computers in Japan in 1993. ![]()
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